Jason Nguyen

  • UX3DAbout

Ellie's Drawer, A Tribute to Up

Role: 3D Artist - Real-time Assets

Project Summary

Inspired by the movie Up, I wanted to bring to life a drawer of knick-knacks belonging to Ellie, which serves to provide more background to her story. To achieve this, various tools were utilized for modeling, texturing, lighting, animating, and rendering. The goal was to create a realistic look while maintaining some of the original art style, resulting in a captivating hero image and animated videos.

My Responsibilities

  • Concept
  • Modeling
  • UVs / Baking
  • Texturing / Materials
  • Lighting
  • Rendering

Software

  • Zbrush
  • Substance Painter
  • Marmoset Toolbag

Concept

Before jumping into any program, I’ll have an idea of the final image in my head which normally consists of basic lighting concept, composition, and storytelling elements. Keeping a reference library for the elements I want to include will help with design direction. This could include (but not limited to) film stills, photographs, and my own sketches. Since the goal had a realistic approach, I could always go back to these images to make sure I didn't stray to far from reality.

Samples from my reference library

Samples from reference including photos of old drawers, crayons, pixar ball, and safety pin.

Modeling and Sculpting

I did the bulk of my ideation process inside of Zbrush. I block in basic shapes as placeholders to establish the type of composition I'm looking for based on my initial mental model. Once the scene's weight and placement felt good, I iterate on the basic shapes and flesh out the details. Lighting is very important to me and to storytelling as a whole - so early on, I'll take my scene with these placeholders and conduct some lighting tests in Marmoset Toolbag. If there's anything that needs additional adjustments, I'll go back to Zbrush.

Placement of basic shapes and some hero assets

Gray model of Ellie's drawer with basic shapes used as stand-ins for layout purposes.
Screenshot of the gray model of the Adventure book as seen in Zbrush.
Screenshot of the gray model of the grape soda pin as seen in Zbrush.
‍Testing lights during this stage can help determine what details would need to be pushed further depending on light and shadow. For example, smaller bump/normal details can be washed out by a light placed parallel to the camera’s view.

Texturing and Materials

Texturing using Substance Painter is super vital because I wanted the wear and tear to be realistic. It should feel as if the props developed organically from within a child’s bedroom. In order to do this, I pay specific attention to layering in the details one at a time.

Using Substance Painter to create PBR materials

Animation showing the texture progression of the adventure book. Each subsequent frame shows added layers of detail, including leather materials, letter stitching, and dirt.
Animation showing the texture progression of the drawer. It starts with a clean wooden drawer, each frame adds in a layer of dirt and grime.
Gray model of a crayon as seen in Zbrush.

Lighting and Rendering

For lighting and beyond, I move to the project into Marmoset Toolbag.

Lighting is key for storytelling and helping direct the "eye flow" of the composition for the viewer. What do we want the viewer to look at? Which elements pertain to the story? Lighting can answer these. For my scene, I use a key light, fill light, and an accessory light that represents Ellie's presence. One of my favorite details of the film is the use of the color magenta to represent Ellie - it indicates her influence and spirit, and I wanted it represented here.

Building atmosphere and storytelling with lighting

Animation showing the lighting progression.
Basic gray model with a basic lighting setup.

Refinement

Leveraging Marmoset Toolbag, I’m able to create a render that supports the initial concept. This would include adjustments to the camera, depth of field, global illumination, ambient occlusion, and post-effects.

Refining settings

Screenshot of Ellie's drawer with the Adventure book, photo of Paradise Falls, crayons, and the grape soda pin inside of Marmoset Toolbag. Highlighted is the render post effect settings.

Using post effects

Animation showing the difference between having post effects on and off.

Result

Final render of Ellie's Drawer. Realistic representation of her drawer with all her knick knacks;  Adventure book, photo of Paradise Falls, crayons, tape, pixar ball, and the grape soda pin.
Final render of Ellie's Drawer. Realistic representation of her drawer with all her knick knacks;  Adventure book, photo of Paradise Falls, crayons, tape, pixar ball, and the grape soda pin. This is specifically a close up of the photo of Paradise Falls.
Final render of Ellie's Drawer. Realistic representation of her drawer with all her knick knacks;  Adventure book, photo of Paradise Falls, crayons, tape, pixar ball, and the grape soda pin. This is specifically a close up of the photo of the Adventure Book.

Final Thoughts

Takeaways

This project really showed off my texturing abilities and how I could achieve a realistic look. I did run into some challenges, like making the embroidery on the book look just right, but I think it all came together nicely with a bit of trial and error.

If I were to do it again, I'd go bigger – this time it was all about a specific, intimate shelf, but I'd love to dive into what Ellie's whole room might've been like. I’d also rework the embroidery on the adventure book more, as I still think it can use some iterating.

Working on this boosted my confidence in texturing, especially seeing how layering in tiny details paid off. From the start, I wanted to think creatively and give a new spin on a popular film, and I'm happy with how it all turned out. This project has strengthened me as an artist, and I had a blast doing it!

The TLDR

  • Demonstrated texturing skills and realism
  • Overcame challenges like the book embroidery
  • Desire for larger-scale projects like Ellie's room
  • Improve book embroidery in future iterations
  • Boosted confidence in texturing abilities
  • Satisfied with creative spin on popular film
  • Strengthened skills as an artist

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Let's create something together.

jnguyen3d@gmail.com
© 2024 Jason Nguyen. All rights reserved.
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